Often, I find free games that are good, but for whatever reason do not warrant a full review. They may be too short or too prone to spoilers to review separately, but are still interesting and worth a playthrough. All of today’s picks can be played in a browser and completed in less than 10 minutes. Enjoy!
No Wave (browser) - This is a trippy point-and-click about a guy in 1980s New York going to a club, taking drugs, and fucking up spectacularly. You start out by going to the club and choosing one of two drugs to take. Which one you choose will decide who/what you can interact with, as well as the color palette. And once your character does something cringe-worthy (which he will), you’ll get booted out to try again the next night. Each time, you can pick a new drug and things change a little bit, until game over. I’ve always had a fondness for games that let you poke around and see what happens, and that combined with a really interesting narrative and even more interesting aesthetic makes this game an easy recommendation. Definitely worth a few minutes of your time.
Brawlin’ Sailor (browser) - This is a side-scrolling beat-em-up that is honestly worth playing for the animation alone. The opening sequence is legitimately funny, and when you start playing, the animation is what makes the brawling feel good. In fact, it’s really the only thing, because the fighting is just way too easy. Except, see, this is where the catch comes in. This is a game you actually play through twice, and I don’t know if I can say much more about why without spoiling it. Suffice it to say that it only takes a couple of minutes per play, and both playthroughs are a lot of fun, primarily because of the animation and the humor. This is honestly some of the better visual humor I’ve seen in a game in a while, free or not. Check it out.
Wormhunter (browser/Win/Mac/Linux) - Made in 48 hours for Ludum Dare 29, this game has you, as a lone warrior with a sword, wandering a barren desert landscape trying to kill a giant worm before it eats you. It’s got some of the classic gamejam symptoms of abrupt endings, lack of context, and ideas that aren’t fleshed out or explained (it’s not clear what the beacons do or whether they help), but the basic action of seeking out the worm, getting the hell out of its way, and then slashing at it is a lot of fun. The visuals are simple, but effective, and the controls work nicely. Bonus points for what appears to be a woman of color as the protagonist. There’s only the one fight to be had here, but since the space is pretty large and the worm surprisingly fast, it might take a few minutes and/or a few tries to be victorious.
(front view) CROCHETED Zelda Twilight Princess. my daughter made!!!! 95% of it she stitched all by herself—no pattern. What’s so great is her many school mates seeing her crocheting at school and in between classes!!! AGAIN, so VERY, VERY PROUD!Such awesome work!
Good Morning Cloudbank
I think everyone should watch this, and the rest of the videos in this series.
Below New York’s Museum of Modern Art a colony of dwarves is waiting patiently for their next chance to see the sun.
So cool. So so so cool.
Today I put out a casting call for a hispanic trans actor and I got a few responses along the lines of “why do they have to be trans” and “stop diversifying just for the sake of it” so I thought I’d make a quick post to explain what’s going on (even though I really shouldn’t have to).
I’m working on a game with a startup studio founded by a friend. Yay! Just a goofy little 16bit shooter; nothing too revolutionary but it should be a lot of fun. I’m funding it myself and I really hope you enjoy it!
There’s a lot of supporting characters in the game though and I thought it’d be a great opportunity to include a diverse range of characters kinda just… Because why the fuck not? It’s my game, I’ll do whatever I want. Representation matters and frankly I’m just as bored of games featuring straight white male characters as the rest of us. I mean don’t get me wrong, the main character of the game is still a straight white male because… I’m the main character of the game. Shut up.
Anyway, as I said there’s a diverse range of characters that are totally awesome; I’m really attached to all of them and once I start rolling out character art I hope you will be too. To announce the release of the game I’m making a live-action trailer featuring the characters and I want to cast it as authentically and close to my vision as possible. So, when I write a hispanic trans character you bet your ass I want that role to be played by someone who fits the part. Could a cisgender person play the role? Yes. If I can’t find a trans actor who suits the role then that’s what’ll happen but I’ll cross that bridge if I get there.
Please don’t think that I’m exploiting or fetishising minority groups for the sake of Tumblr brownie points. I’m simply interested in making a fun game and representing more of the human race than just… Myself.
Also bears. One of the characters is a bear.
Yo, guys. Everyone’s favorite internet-video-making-funny-guy-who-also-is-super-chill Mr. Tomska is making a video game! Keep a look-out for it, I know I’m excited!
booty game too strong
This is a great example of the change of art styles from one game to the next (as well as Peach just being a badass). One of my biggest complaints with Brawl is that the art was actually TOO detailed, especially for the resolution that the game played in. There was too much visually going on in that game to properly see what’s going on. Smash 4 seems to be pulling it back, making the art more styleized and easier to read on the screen.